Alright, so here’s my problem. I have a 2d randomly generated mesh that is made of 16px x 16px tiles (they are mapped off a texture atlas, not individual gameobjects). When I run the game I experience bleeding/tearing/whatever you’d like to call it. Below is a screenshot.
I tried going into settings and turning off anti-aliasing but that only solved the problem when the camera was stationary. (Since I cannot include any more attachments I will just try my best to explain this one) When I moved the camera around, the horizontal and vertical lines would flicker.
When I moved the camera, the tearing returned. Finally, I tried turning on pixel snapping (shown in below screenshot) and it solved the problem when the window was not maximized (in editor and build).
I honestly have no idea what is going on. If you need any additional info or screenshots just ask. Thanks.
EDIT: I was looking at pixel snap some more and now I’m really wondering why when I build it with the display set to full screen it runs fine, same when windowed but not fully maximized. When built, the only time there is an issue is when it is in windowed mode and maximized. Not much else to say other than I am confused.