Lines (of background) under and around Sprites

Hello Everyone,

I just started using Unity a few hours ago;
I started doing the Roguelike 2D as practice, but I have encountered a problem.

As you can see on the image; there are black lines under (and next to) my floor tiles, the color of these lines is the same as my background color and some of the pixels seem to be from the enemy.

I am only at the end of level generation in the tutorial, and everything (up till now) is the same as in the _Complete-Game folder.

I have searched for a solution, and found that I should enable Pixel Snap, so I copied the Sprite default Material and checked pixel snap, but this doesn’t seem to work. I also have disabled any Anti Aliasing, but that doesn’t do anything either.

Thanks for the help!

I just fixed this problem. Unfortunately for you, disabling anti aliasing fixed it for me. Did you try disabling anisotropic? I heard that could fix it too. It’s in the same window as anti aliasing.

Thanks for the reply!

It was getting late for me yesterday, so I only could test this now; it seems that everything is fine now, if I encounter the problem again, I’ll test that, thanks!