"Lines" on procedural mesh

Hi,
I create a procedural map at runtime with chunked meshes. These meshes use the HDRP/Lit shader which causes the lines, shown in the image below, to appear when moving the camera.
The issue does not appear when using the HDRP/Unlit shader, but that makes it impossible to distinguish the blocks and everything looks link one mass.
Is there a way to prevent the lighting to cause the lines?

What you are experiencing here seems to be reminiscent of Moire Pattern. You will most likely have to develop a custom shader for this. You could fade block geometry away and replace it with a heightmap texture * color value in the distance.