Link Libraries to iOS on Unity Cloud Build

Hey fellow troubleshooters :slight_smile:

Our App does not run on iOS 12 or higher, it gets closed on startup:

watchdog transgression: application:535 exhausted real (wall clock) time allowance of 20.00 seconds

For some reason the local build works if I add the UnityFramework.framework in the “Link Binary With Libraries” section under “Build Phases” in Xcode.

The question is, who do I do that on the Unity Cloudbuild?

Im not sure if I should use the PBX project:

or a shell script for the Cloudbuild configuration Pre-Build Script Path

I have no experience with both and trial and error is very time consuming, any hint or example would be really helpful :slight_smile:

Thanks!

Hey, facing similar issue, did you find a way to automate this ? I automate capabilies and such using the PBXProject, but couldn’t find a way to retrieve UnityFramework.framework