Hey fellow troubleshooters
Our App does not run on iOS 12 or higher, it gets closed on startup:
watchdog transgression: application:535 exhausted real (wall clock) time allowance of 20.00 seconds
For some reason the local build works if I add the UnityFramework.framework in the “Link Binary With Libraries” section under “Build Phases” in Xcode.
The question is, who do I do that on the Unity Cloudbuild?
Im not sure if I should use the PBX project:
or a shell script for the Cloudbuild configuration Pre-Build Script Path
I have no experience with both and trial and error is very time consuming, any hint or example would be really helpful
Thanks!