I am currently using the Sprite Library and
Sprite Resolver components on my in-game player object, which has a
Sprite Renderer. This is very useful for swapping out the animation sprites all at once based on the selected character.
I tried doing the same thing on a
UI Image object (which has the Image component rather than a
Sprite Renderer), but the
Source Image does not change when selecting the sprite in the
Sprite Resolver (i.e. the two components don’t appear to be linked in any way).