I am currently using the Sprite Library and Sprite Resolver
components on my in-game player object, which has a Sprite Renderer
. This is very useful for swapping out the animation sprites all at once based on the selected character.
I tried doing the same thing on a UI Image
object (which has the Image component rather than a Sprite Renderer
), but the Image
component’s Source Image
does not change when selecting the sprite in the Sprite Resolver
(i.e. the two components don’t appear to be linked in any way).