Link UI Input Field to Script

The Script in question is this one:`using UnityEngine;
using System.Collections;

public class GoogleMap : MonoBehaviour
{
public enum MapType
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RoadMap,
Satellite,
Terrain,
Hybrid
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public bool loadOnStart = true;
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public GoogleMapLocation centerLocation;
public int zoom = 13;
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public int size = 512;
public bool doubleResolution = false;
public GoogleMapMarker markers;
public GoogleMapPath paths;

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{
if (loadOnStart) Refresh();
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public void Refresh()
{
    if (autoLocateCenter && (markers.Length == 0 && paths.Length == 0))

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}
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}

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{
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else
{
qs += “center=” + WWW.UnEscapeURL(string.Format(“{0},{1}”, centerLocation.latitude, centerLocation.longitude));
}

        qs += "&zoom=" + zoom.ToString();
    }
    qs += "&size=" + WWW.UnEscapeURL(string.Format("{0}x{0}", size));
    qs += "&scale=" + (doubleResolution ? "2" : "1");
    qs += "&maptype=" + mapType.ToString().ToLower();
    var usingSensor = false;

#if UNITY_IPHONE
usingSensor = Input.location.isEnabledByUser && Input.location.status == LocationServiceStatus.Running;
#endif
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    foreach (var i in markers)
    {
        qs += "&markers=" + string.Format("size:{0}|color:{1}|label:{2}", i.size.ToString().ToLower(), i.color, i.label);
        foreach (var loc in i.locations)

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if (loc.address != “”)
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}

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{
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{
if (loc.address != “”)
qs += “|” + WWW.UnEscapeURL(loc.address);
else
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    var req = new WWW(url + "?" + qs);

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}

public enum GoogleMapColor
{
black,
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purple,
yellow,
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gray,
orange,
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white
}

[System.Serializable]
public class GoogleMapLocation
{
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public float longitude;
}

[System.Serializable]
public class GoogleMapMarker
{
public enum GoogleMapMarkerSize
{
Tiny,
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Mid
}
public GoogleMapMarkerSize size;
public GoogleMapColor color;
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}

[System.Serializable]
public class GoogleMapPath
{
public int weight = 5;
public GoogleMapColor color;
public bool fill = false;
public GoogleMapColor fillColor;
public GoogleMapLocation locations;
}

What I want to do is provide an Input Field that will allow the user to enter the Latitude and Longitude values for Map Center in a UI Input field.

So far nothing I have tried does what is desired. I want the user to be able to enter and update map after filling in Latitude and Longitude values.85236-googlemap.jpg`

This requires adding a reference to two UI text fields (which should be set to Int input). Below is the script that would work

// Add to using
using UnityEngine.UI;

// Add to variables
public InputField Longitude;
public InputField Latitude;



// Add this to the Start function if u have any
Longitude.onValueChanged.AddListener (delegate {UpdateLocation();});
Latitude.onValueChanged.AddListener (delegate {UpdateLocation();});

// Add this function for updating the variables
void UpdateLocation() {
      float.TryParse(Longitude.text, out CenterLocation.Longitude);
      float.TryParse(Longitude.text, out CenterLocation.Latitude);
}

Thanks for the above, easy enough to figure out where the USING stuff goes,

However being new and confused…not sure where I would put the stuff for
Variables, as the only ones I see and recognize are in the CoRoutine _Refresh

So where would I insert the other portions of the code provided?

It’s interesting to note that I have seen others post similar question; and no one other than yourself has provide any usable answer.

So you will be helping quite a few with these answers,

Thanks in advance!