Linked Node Editor

I’ve been looking around at how people have been implementing a Quest System since I’m currently doing that myself and I noticed in one I stumbled upon the person was using a Linked Node Based GUI as an editor.

I’ve been googling for hours now, yes I also checked the documentation many times, and not actually found any documentation about this but I have found quite a few other people using a similar based Editor Window to complete other tasks, such as Visual Shader.

If anyone has any information of how to implement these drawn node links that would be great.

Thanks

Handles.DrawLine( )
Handles.DrawBezier( )
Event.current

are extremely useful :slight_smile:

i’ll post some more info about how i went about implementing our node tree system soon.

On nice, thanks.

I found the DrawBezier() yesterday in the docs. Just didn’t have much time to check out if that was the correct usage or not.

Thanks for replying.

Here is a basic example:

http://forum.unity3d.com/threads/189230-Simple-node-editor