I’ve been looking around at how people have been implementing a Quest System since I’m currently doing that myself and I noticed in one I stumbled upon the person was using a Linked Node Based GUI as an editor.
I’ve been googling for hours now, yes I also checked the documentation many times, and not actually found any documentation about this but I have found quite a few other people using a similar based Editor Window to complete other tasks, such as Visual Shader.
If anyone has any information of how to implement these drawn node links that would be great.
Thanks