LinkedEntityGroup not propagating disabled status from root to others

Hi,
I’m instantiating entity from prefab that has quite a few child nodes so on parent node of this entity prefab I have LinkedEntityGroup containing all nodes.
When I add Disabled component to my root node I would expect that it would be also set on all entities in group but it’s not being set.
When I tried to go through all entities in this group manually and added Disabled to it that worked.

Should root of LinkedEntityGroup propagate Disabled component to others from this group?
Any ideas how to solve this?

I will be thankful for any input.

This should be done through SetEnabled. Besides some things like destroying an entity, operating on one entity isn’t generally expected to affect other entities.

Thank you, this was exactly what I was looking for.