Linking in dylib built for 'tvOS' Bug

So…I don’t know what changed but suddenly this bug happened and I cannot build for iOS anymore. I am close to giving up on unity’s authentication system and just use iCloud’s save system. Less control over seeing player data but cheaper (free) and won’t have numerous bugs or issues that span 6+ months.

Anyone know how to fix this issue?

Building for ‘iOS’, but linking in dylib (/Users/path/Frameworks/com.apple.unityplugin.core/Plugins/tvOS/AppleCoreNative.framework/AppleCoreNative) built for ‘tvOS’

Linker command failed with exit code 1 (use -v to see invocation)

I didn’t update anything except Xcode to latest version so I guess that is prob the issue but all my devices are also updated to latest versions.

same here, need to open the apple plugin in unity and select the correct platform in the inspector and rebuild the apple plugin

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I gave up on unity save system and just implemented the systems own save system like iOS/steam/android etc. So much better as it’s 100% free, native to that platform, and less hoops and bugs to jump through.

Also they cannot change their fees like they are known to do…