Linking remote profiler to webGL crashes unity editor

Unity 5.4.f1

Works for a few seconds then eventually crashes.

Stack trace from the log file:

========== OUTPUTING STACK TRACE ==================

0x00000001404FBB7A (Unity) GetStatisticsValue
0x00000001404FD22C (Unity) ProfilerHistory::AddFrame
0x00000001404FD33E (Unity) ProfilerHistory::AddFrameDataAndTransferOwnership
0x0000000140505CC1 (Unity) ProfilerConnection::HandleProfilerDataMessage
0x00000001404F1965 (Unity) GeneralConnection::poll
0x00000001404F491E (Unity) EditorConnection::pollWithCustomMessage
0x0000000140BE05DF (Unity) Application::TickTimer
0x0000000140E4179E (Unity) FindMonoBinaryToUse
0x0000000140E42DD1 (Unity) WinMain
0x00000001415C3540 (Unity) strnlen
0x00007FFC3C2B13D2 (KERNEL32) BaseThreadInitThunk

========== END OF STACKTRACE ===========

Any chance you could submit a bug report with your project?