How do I catch the start of linking scripts and resources?
As far as I know, before building the player, the engine collects scripts, cuts out unnecessary code (if the Manager Stripping Level is specified), then begins building scenes and default bundles (sharedassets0. assets, resources.assets, etc.).
Is there an event when the binding of scripts to objects, prefabs, and scenes begins?
I have a need to rename some classes right during the build, but at the moment I can change classes, methods, etc. but in default bundles this does not change in any way