I have timer that is counting down which is working fine. I would like use the current time and add additional time if my game object collides with a pickup etc. For whatever reason I can’t get the currentTime variable to connect between the two scripts and update the currentTime. Any suggestions would be greatly appreciated.
Script A Timer.js
// the textfield to update the time to
private var textfield:GUIText;
// time variables
public var allowedTime:int = 90;
public var currentTime;
function Awake()
{
currentTime = allowedTime;
// retrieve the GUIText Component and set the text
textfield = GetComponent(GUIText);
UpdateTimerText();
// start the timer ticking
Tick();
}
function Tick()
{
// while there are seconds left
while(currentTime > 0)
{
// wait for 1 second
yield WaitForSeconds(1);
// reduce the time
currentTime--;
UpdateTimerText();
}
// game over
print("Game Over");
}
function UpdateTimerText()
{
// update the textfield
textfield.text = currentTime.ToString();
}
Script B (attached to the object)
private var currentTime: Timer;
function OnCollisionEnter(collision : Collision) {
if (collision.gameObject.name == "pickup"){
currentTime +=5;
}
}
Script B is where I am totally confused. What connector or function am I missing to make this work?
I have read some of the previous postings related to this topic but I think my question is different - or at least I don’t understand the solutions in the other postings