Linux build cannot find OpenGL

Hi,

I’m trying to run a Standalone Linux build (64-bit) built from 2019.2 on Ubuntu, but I’m getting this error:

Unable to find a supported OpenGL core profile
Failed to create valid graphics context: please ensure you meet the minimum requirements
E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer
Vulkan detection: 0
No supported renderers found, exiting

I’m using Mesa drivers, and they are install and running other OpenGL programs. My version string is:

OpenGL version string: 3.3 (Compatibility Profile) Mesa 19.0.8

So it looks like the version should be supported. I’m tried vatisions of the -force-glcoreXY command line, without success.

Any ideas that’s going on?

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Bump! I’ve tried a number of OpenGL tests, and they work, its just Unity that’s not starting. It would be great to get some more info about what Unity can’t find, right now its a black box

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Has no one solved this issue? I am running into the same issue and need some assistance.

What’s your Graphics card? Maybe that would be a start.

Posting logs would be useful

Hey all… I’ve got the same issue. I’m using Ubuntu 18.04 in parallels via macOS catalina 10.15.6 on a MacBook Pro 2019 with Radeon Pro Vega 20 4 GB. Any ideas how to get Unity to detect Open GL? I’m getting pretty exactly the same log when I fire up my x86_64 app, thanks.