Linux Build Takes 100% CPU

We have a special unity standalone Windows build that we run in batchmode as our game server. We’re trying to port it over to a 64-bit Linux standalone build. The problem I’m running into is that when I run the Linux standalone build, it eats up the entire CPU.

I made an empty unity project and made a headless Linux build, but I get the same problem. I’ve tried turning off vsync and setting the framerate low and disabling the physics tick. I’ve also tried using Thread.Sleep to attempt to manually get the process to share cpu time. Nothing decreases CPU usage.

Has anyone gotten a headless Linux build to work?

This is currently an open issue. As far as i know the DEVs are aware of it and could reproduce it. Without a patch the linux platform as a server hosting platform is useless right now - We are in the same boat, sitting on a bunch of linux servers which we are now switching to Windows… sucks but it looks like this is a bigger issue since in 3 months nothing happened about it.