Linux client?

Does anyone know if there’s a port of Unity in the works for Linux?
I have not been able to find any information on the subject, so my guess is “no,” but I thought I’d see if anyone here knew anything about it.
I thought Unity already had a Linux client (mixed up clients and export support), but since that’s not the case, does anyone have a workaround?
I’ve tried running it in Wine and in a Windows VM, but neither worked.

Thanks!

They don’t have any plans, and there is no public information on it. They may have someone working on it in the backgrounds but it is highly unlikely. For the forseeable future, the answer is no

The same with the 64-bit version, there are too many dependencies to break…Sigh…

True, but at least that has an ‘under review’ label.

What? They’ve been saying forever they had 64 bit as a priority and were aware of the demand, did they backtrack on that???

If you look closely at some of the Butterfly Effect behind-the-scenes video you can see that they used some (presumably only partially functional) version of the 64-bit editor on that. So unless they’ve shelved it after that point - which I doubt - then they’re still working on it.

I think you can get it to work with WINE. But I have heard that it doesn’t work very well.

Easier said than done, but I feel this is needed. If anyone is interested, you can see how certain versions of Unity 3D run inside Wine here. I hope to see a native version soon…

That then would be a native version for Ubuntu (as thats the only Linux flavor officially supported) and probably just yield an even worse wave of displeasure by all those hating Ubuntu though.

1 Like

Well that sucks. Why won’t the linux client work for other versions of Linux?

It doesn’t work on any version of Linux since it doesn’t exist, but if it did, it seems reasonably likely that it would be the same situation as the standalone executable, namely that Ubuntu is the officially supported distribution–others work, but are not officially supported.

–Eric

Nobody should really get their hopes up. A Linux client will not be available for some time. It was a while after the Windows port was announced that an editor was released for Windows. It’s been only a year since the Linux publishing option was announced. I’m hopefull that something will arise, but it’s not coming anytime soon.

Sounds like a waste of ressources to me unless it’s the same exact code as the mac version.
Who exactly is the target for this? People who have neither windows nor mac or have either but would rather develop games on a platform with crappy graphic drivers? The only use i can see for this is if they already have it internally as a mean of testing the engine on linux to make sure any runtime bug appears by using it non stop in editor, else it’s a waste of ressources.

Linux is becoming more of a gaming platform nowadays, and the drivers are getting better, so it would make sense to have a native Linux client.

+1 for a Linux client.

1 Like

Considering http://feedback.unity3d.com/unity/all-categories/1/top/active/platforms-unity-editor-for-linu
which is the highest voted feedback, a lot of people.
+1 to this

1 Like

Plus, let’s not forget that a lot of the competition out there provide a Linux client. But I prefer Unity.

The drivers for Linux are now taken seriously, and are becoming more stable thanks to the release of Steam. I have zero issues with my AMD drivers, which is a massive improvement from last year.

Linux can’t be ignored any more.

What competition, exactly? UDK doesn’t (it doesn’t even have a Linux runtime). CryEngine doesn’t. Project Anarchy doesn’t. Source doesn’t (mostly).

Leadwerks (Linux version is in development)
Gameplay3D
C4 Engine
Sandbox 3D Game Maker
Gamekit
Blender Game Engine
Panda3D
Crystal Space 3D
Shiva3D
Unigine
Raydium 3D Game Engine

Plus the 2D software such as Stencyl, GameDevelop, Construct 2, GameMaker Studio.

I run Unity 4.2 here from Ubuntu 12.04 64-bit host, using VMware Workstation 9.0.2, running Windows XP Professional guest, with 3D Hardware acceleration enabled, and Angry Bots ran just fine.

It’s a massive undertaking to make a linux editor. I would rather stability and development be focussed on the linux build platform.