Does anyone know if there’s a port of Unity in the works for Linux?
I have not been able to find any information on the subject, so my guess is “no,” but I thought I’d see if anyone here knew anything about it.
I thought Unity already had a Linux client (mixed up clients and export support), but since that’s not the case, does anyone have a workaround?
I’ve tried running it in Wine and in a Windows VM, but neither worked.
They don’t have any plans, and there is no public information on it. They may have someone working on it in the backgrounds but it is highly unlikely. For the forseeable future, the answer is no
If you look closely at some of the Butterfly Effect behind-the-scenes video you can see that they used some (presumably only partially functional) version of the 64-bit editor on that. So unless they’ve shelved it after that point - which I doubt - then they’re still working on it.
Easier said than done, but I feel this is needed. If anyone is interested, you can see how certain versions of Unity 3D run inside Wine here. I hope to see a native version soon…
That then would be a native version for Ubuntu (as thats the only Linux flavor officially supported) and probably just yield an even worse wave of displeasure by all those hating Ubuntu though.
It doesn’t work on any version of Linux since it doesn’t exist, but if it did, it seems reasonably likely that it would be the same situation as the standalone executable, namely that Ubuntu is the officially supported distribution–others work, but are not officially supported.
Nobody should really get their hopes up. A Linux client will not be available for some time. It was a while after the Windows port was announced that an editor was released for Windows. It’s been only a year since the Linux publishing option was announced. I’m hopefull that something will arise, but it’s not coming anytime soon.
Sounds like a waste of ressources to me unless it’s the same exact code as the mac version.
Who exactly is the target for this? People who have neither windows nor mac or have either but would rather develop games on a platform with crappy graphic drivers? The only use i can see for this is if they already have it internally as a mean of testing the engine on linux to make sure any runtime bug appears by using it non stop in editor, else it’s a waste of ressources.
Plus, let’s not forget that a lot of the competition out there provide a Linux client. But I prefer Unity.
The drivers for Linux are now taken seriously, and are becoming more stable thanks to the release of Steam. I have zero issues with my AMD drivers, which is a massive improvement from last year.
Leadwerks (Linux version is in development)
Gameplay3D
C4 Engine
Sandbox 3D Game Maker
Gamekit
Blender Game Engine
Panda3D
Crystal Space 3D
Shiva3D
Unigine
Raydium 3D Game Engine
Plus the 2D software such as Stencyl, GameDevelop, Construct 2, GameMaker Studio.
I run Unity 4.2 here from Ubuntu 12.04 64-bit host, using VMware Workstation 9.0.2, running Windows XP Professional guest, with 3D Hardware acceleration enabled, and Angry Bots ran just fine.