The reason is that I’m designing my product for my customers. They want Linux dedicated server, I must provide it.
It would be like building the client only on mac when most players use windows.
It’s less critical for dedicated server but I can’t simply ignore it.
In my mind, MMO = thousands players on the same server.
256 players is not an mmo and is my highest target. 128 would be fine while 64 may be to small for a spacesim. Torque networking is supposed to handle 128 players in an FPS.
More technical details :
Each player drive a spaceship or a gunner seat.
Their is two spaceship type :
Starfighters are small ships (10 to 20 m) with one pilot and 0-3 gunners.
It’s driven like an FPS player, Mouse for look, WASD for move plus 2 keys for move up and down (usualy space barr and left ctrl).
Mouse buttons for firing. Maybe several weapons.
Starcruiser are large spaceship (hundreds metters) with a pilot and N gunners.
They are driven with a special behaviour, a 3D gui sphere is rotated for direction and it can only move forward or backward.
I thought also to mid sized ships.
All spaceships got 4 powers : engine, shield, weapon and regeneration.
Each power can be modified at any time. Increasing one decrease the 3 others.
There is also temporary power boosts available, like a used skill, not pick ups in the map.
Starfighters spawn inside Starcruisers.
Basic game goal is to destroy all Starcuisers that are spawned at game start. Those ones cannot respawn.
The game must handle collision.
No environnement planned except 3D skybox.
I will try to build a webplayer tonight. At this time I use external xml for input config and it doesn’t load in the web build.
Take a look at my gallery.
@fholm, I’m a bit rude, but you are not very smooth.