“And with the Linux Editor now in experimental build and also slated to launch in 5.6, dropping the 32-bit editor frees up time and resources that will help us to make this exciting new offering a success.”
So is that an official announcement that the Unity3D Linux Editor ships officially with 5.6?
Would be awesome news since we are currently evaluating to switch to Unity3D. However since a Linux Editor would be a requirement this was so far was a deal breaker…
I was just about to post the same. Hopefully the bugs that were introduced in 5.5 beta are fixed. I guess they were fixed, since they are also switching to SDL2 on 5.6 on Linux.
In my understanding it will be either 5.6 or 5.7. The editor already i̶s̶ was very stable with a few bugs so there might not be that many issues to hold the release back to 5.7.
I hope when Na`Tosha’s SDL2 project is done she and Tac will have some time to take care of all the bugs introduced with 5.5. The 5.4 release was pretty good already.
Yeah I saw, shame. Back looking at Godot at the moment as we need to know our engine won’t ‘disappear’ part way through development!
Still hopeful that one day Unity3D, UE4 and all others… All our workstations are Linux and after the experience we have had compared to Windows we’re never going back.
Hoping to see the release of the Linux editor with 5.6 as well. Does anyone know how to access the newest builds? Is there a git URL or something? This page just links to 5.1, over a year old now.