Hi All,
I made a simple non-authoritative headless server which I run on Linux Core i3 dedicated server. It basically just relays position/rotation packets between the clients.
Everything works ok, but what worries me is that now the server eats about 8-10% of CPU time even when its idle with no clients connected. This problem seems to be introduced after upgrade on Unity 5. With Unity 4 a similar server would take only about 1-2% of CPU time.
Any ideas?