Linux Headless Server on Unity 5 - Idle CPU Load

Hi All,

I made a simple non-authoritative headless server which I run on Linux Core i3 dedicated server. It basically just relays position/rotation packets between the clients.

Everything works ok, but what worries me is that now the server eats about 8-10% of CPU time even when its idle with no clients connected. This problem seems to be introduced after upgrade on Unity 5. With Unity 4 a similar server would take only about 1-2% of CPU time.

Any ideas?

I do too have same issue and i only tested on windows standalone,

so seems to be an issue for all platforms.

I even opened a new thread in unity forum,

hopefully unity devs will notice better and address issue soon,
cheers

http://forum.unity3d.com/threads/linux-headless-server-on-unity-5-idle-cpu-load.319081/