Linux Input Manager Different From Editor to Launcher

Hi all,

I’m making a Linux build of my game and am coming across a bizarre and frustrating issue.
When I check my Input Manager in the editor before making a build, the descriptive “PS4 DPad Horizontal” input is set to Joystick - 6th Axis.
When I deploy the game from my Linux machine, I click the Input tab to find that the same input is now set to Joystick - 5th Axis.
I deleted the player prefs from the machine, thinking that I had changed the input manually, but that didn’t solve anything - the default settings of the built program are incorrect.

Has anyone come across this or can offer up a solution?
Thanks,
Eric G.

It’s just a display difference - the “6th axis” is stored as 5 (because the first axis is stored as 0), and the screen selector doesn’t use the same display text as the input manager.
…but it’s the same axis.