It actually gives errors to console. Fails to build, so no files.
8 of these, or looks like these, the tmp filename is different though:
Failed running python “/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/emcc” -Oz -std=c++11 -Wno-unused-value -Wno-invalid-offsetof -I-I"/home/kaukamieli/unityprojektit/morningstar/Assets/…/Temp/StagingArea/Data/Libraries/bdwgc/include" -I"/home/kaukamieli/unityprojektit/morningstar/Assets/…/Temp/StagingArea/Data/Libraries/libil2cpp/include" -I"/home/kaukamieli/unityprojektit/morningstar/Assets/…/Temp/StagingArea/Data/il2cppOutput" -nostdinc -c @“/tmp/tmp2dcc5e4b.tmp”
Checking JS engine [‘node’, ‘–stack_size=8192’] failed. Check /opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/emscripten.config. Details: [Errno 2] No such file or directoryWARNING root: [33mcannot check node version: [Errno 2] No such file or directory[0m
WARNING root: [33mdid not see a source tree above or next to the LLVM root directory (guessing based on directory of /opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten_FastComp_Linux/llc), could not verify version numbers match[0m
INFO root: [32m(Emscripten: Running sanity checks)[0m
CRITICAL root: [31mThe JavaScript shell used for compiling ([‘node’, ‘–stack_size=8192’]) does not seem to work, check the paths in /opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/emscripten.config[0m
One like this:
Failed running python “/opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/emcc” -Oz -s NO_EXIT_RUNTIME=1 -o “/home/kaukamieli/unityprojektit/morningstar/Assets/…/Temp/StagingArea/Data/Native/UserAssembly.bc” @“/tmp/tmp4e959feb.tmp”
Checking JS engine [‘node’, ‘–stack_size=8192’] failed. Check /opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/emscripten.config. Details: [Errno 2] No such file or directoryWARNING root: [33mcannot check node version: [Errno 2] No such file or directory[0m
WARNING root: [33mdid not see a source tree above or next to the LLVM root directory (guessing based on directory of /opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten_FastComp_Linux/llc), could not verify version numbers match[0m
INFO root: [32m(Emscripten: Running sanity checks)[0m
CRITICAL root: [31mThe JavaScript shell used for compiling ([‘node’, ‘–stack_size=8192’]) does not seem to work, check the paths in /opt/Unity/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/emscripten.config[0m
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:60)
NativeCompiler:Execute(String, String) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1)
UnityEditorInternal.IL2CPPBuilder:Run() (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:291)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:219)
UnityEditor.HostView:OnGUI()
One like this:
Exception: IL2CPP compile failed.
NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:62)
NativeCompiler.Execute (System.String arguments, System.String compilerPath) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.LinkObjects (IEnumerable1 sources, System.String outfile) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.MultiThreadedCompile (System.String outfile, IEnumerable
1 sources, IEnumerable1 includePaths, Boolean exceptionSupport) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable
1 sources, IEnumerable1 includePaths, IEnumerable
1 libraries, IEnumerable1 libraryPaths) UnityEditorInternal.IL2CPPBuilder.Run () (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:291) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action
1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:219)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
Aaaand this:
Error building Player: Exception: IL2CPP compile failed.