Linux rendering problem - Blue fog and ghost like see-through objects.

This is a really strange problem and it didn’t happen on previous Unity releases - on my Linux OS the scene is rendered with a blue tinted fog, completely blue skybox and see through “ghost like” objects (it’s fine under Windows). The character and the objects are also visible only in the light. Every part of the rendered scene is completely blue when “in shade”. Has any one encountered this strange issue? Is there another possible explanation than a Unity bug and/or a driver problem?

Unity version: 5.2.1f1

Linux Machine:
i3-4000M, 4GB RAM, Intel HD 4600,
Ubuntu 15.04 64bit with latest Mesa drivers (Oibaf repository)

Screenshot:
https://dl.dropboxusercontent.com/u/66542941/screen%20z%20gry.png

Windows Machine:
I7-3770K, 8GB RAM, Nvidia GeForce GTX 660Ti 3GB,
Windows 8.1 64 Bit

Screenshot:
https://dl.dropboxusercontent.com/u/66542941/screen%20z%20gry2.png

Any update on that? I just ran into the same issue I guess.