Linux & Rider : Debug on Android => Failed to connect: Connection refused

Hi,

I’m trying to debug an Android App with Jetbrains Rider.

On Unity :
Build Settings : Development Build, Script debugging, Wait for Managed Debugger are checked.
The build is ok, app is installed on my device.

Launch the app on Android : I see the modal : You can attach a managed debbuger now if you want.

On Rider : Attach to Unity Process. I see my App running :
AndroidPlayer (Google_sdk_gphone_x86@10.0.2.15) 192.168.0.2:56870

But …

Failed to connect: Connection refused 192.168.0.2:56870
Unable to connect to AndroidPlayer(Google_sdk_gphone_x86@10.0.2.15)
Please follow <a href="https://docs.unity3d.com/2019.4/Documentation/Manual/ManagedCodeDebugging.html">Debugging in the Player</a> documentation.

Any idea ?
How do you debug Android app ?

I’m getting this issue too, but I’m not using Android. I’m also using Rider. Initially looked like a firewall issue, but I disabled my firewall (and plus, it’s localhost … firewall doesn’t block local). Since it’s not a firewall issue, seems like a background local [node?] server that’s supposed to run isn’t running.