Linux run as server output error like this

Caught fatal signal - signo:11 code:1 errno:0 addr:(nil)
Obtained 11 stack frames.
#0 0x007f091ff03890 in funlockfile
#1 0x007f0920fd521c in PlayerSettings::AwakeFromLoad(AwakeFromLoadMode)
#2 0x007f0921155959 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
#3 0x007f0921155280 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad()
#4 0x007f0921142543 in PersistentManager::LoadAndIntegrateAllPreallocatedObjects(PersistentManager::LockFlags)
#5 0x007f0921142afb in PersistentManager::ReadObject(int, AwakeFromLoadMode)
#6 0x007f0920de29e4 in PlayerLoadSettingsAndInput(core::basic_string<char, core::StringStorageDefault > const&)
#7 0x007f0920fff785 in PlayerInitEngineNoGraphics(core::basic_string<char, core::StringStorageDefault > const&, core::basic_string<char, core::StringStorageDefault > const&)
#8 0x007f0921162cc0 in PlayerMain(int, char**)
#9 0x007f091fb21b97 in __libc_start_main
#10 0x0055c08c5d6689 in _start

Did here have any one meet this error when use ./[Outputname].x86_64 command. it published by unity 2014.1.
it worked very well use unity 2018.4.18

I have a kind of similar issue :

Error getting system window info: Invalid window
Unsupported windowing backend 0
Caught fatal signal - signo:11 code:1 errno:0 addr:(nil)

IL2CPP isn’t an option for me actually, if you have any clue ?

What makes you believe it’s the same error? The original post doesn’t say anything about an Invalid window. Just because it’s also a segfault doesn’t mean it’s the same issue. You didn’t post the stack and you didn’t explain the circumstances so we can’t compare.

And why do you think IL2CPP is going to change anything?

Instead of necro posting in several threads please create a new one and explain your problem with all the details and maybe then someone can help.