Hello,
I am making a multiplatform VR multiplayer application, for which I build a Linux Headless Server version.
This Linux build, however takes a lot of time, usually 50 minutes, of which 30 are spent on the step “Linking GameAssembly.so (x64)” as shown below:

Task Manager shows very low CPU usage and quite a bit of RAM usage for this step:
Is there a way to make this build a bit quicker?


