I was planning to include VR support in my current game, but with Unity 5 entering maintenance mode, no Vulkan support in the editor and no support for SteamVR development (even through standalone builds), am I right in assuming that Unity 5 will not be seeing SteamVR support on Linux at all?
Vulkan support is in Unity 5.6+.
SteamVR support for Linux was enabled in an experimental capacity in one of the 5.6 betas, then disabled in an early 5.6 patch release, until our VR folks could allocate the time to maintain it properly. To the best of my knowledge, it will be enabled again for 2017.1.
I feared that it might be like that. So I can’t do VR games with my perpetual license unless I run Windows.
Will have to do some thinking on where I go from here. The subscription license costs more, offers less and I’m not liking what the money is used for (IAP, ads, telemetry, cloud services).
Are people seriously doing VR projects in linux?
I love linux, but I love VR more. I boot into windows and do my dev work there. The OS hardly matters when I’m busy.