Hello, I made a Linux standalone and run a long time in batch-mode, it crashes sometimes. Changing renderingThreadingMode produced the same result. Can anyone give me help or hint? Thanks in advance.
- OS: CentOS Linux release 7.3.1611 (Core)
- Graphic Card: Tesla P4/PCIe/SSE2
- OpenGL: 4.5.0 NVIDIA 440.64.00
- Unity Version: 2019.3.13f1, 2019.4.5f1 LTS
Caught fatal signal - signo:11 code:1 errno:0 addr:(nil)
Obtained 15 stack frames.
#0 0x007f565989c5f0 in _L_unlock_13
#1 0x007f559eee6460 in _nv043glcore
#2 0x007f559efbade3 in _nv043glcore
#3 0x007f559efcc9cc in _nv043glcore
#4 0x007f559eb4486d in _nv023glcore
#5 0x007f565a69904f in GfxDeviceGLES::DrawBufferRanges(GfxBuffer*, unsigned int, GfxBuffer* const*, unsigned int const*, int, DrawBuffersRange const*, int, VertexDeclaration*, unsigned long, int)
#6 0x007f565a86a820 in SinglePassStereoSupportExt::DrawBuffersStereo(GfxBuffer*, unsigned int, GfxBuffer* const*, unsigned int const*, int, DrawBuffersRange const*, int, VertexDeclaration*, unsigned long)
#7 0x007f565a69e6a8 in GfxDeviceGLES::DrawBuffers(GfxBuffer*, unsigned int, GfxBuffer* const*, unsigned int const*, int, DrawBuffersRange const*, int, VertexDeclaration*)
#8 0x007f565a65f282 in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
#9 0x007f565a65cdd4 in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
#10 0x007f565a65f96b in GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
#11 0x007f565a655545 in GfxDeviceWorker::RunGfxDeviceWorker(void*)
#12 0x007f565aa583ba in Thread::RunThreadWrapper(void*)
#13 0x007f5659894e65 in start_thread
#14 0x007f56595bd88d in clone