LIQUIDUM PRO v1.6.x - Unity Asset

https://www.assetstore.unity3d.com/en/#!/content/21414

Awesome stuff man

Big Update!:smile:

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Hi. can you tell me. is there any way to make this type of effects with this awesome tool?

dur…2:01 want to make this type of effects.

bets wishes,
play_edu

Not at the moment. But it is a good idea to be included in the next version!
It will not be difficult to add also that effect but i do not know how it will behave executed along with the other drops effect.
I will work immediately to add this type of effect.

Tnx for idea!

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First sketch. I’m working on.

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How do you make these droptraces?
Do you animate them in a 3D programm?
How can i made them if i want a special kind of droptrace or splash?

No pre-animated sprites, all effect type are dinamic and configurable from inspector or script.
Now the asset (in old v1.2 version) is on-line for download:

A lot of features ar coming (trialdrops effect in the video are in the next update, v1.3).

Is LIQUIDUM useable with unity free ?

This is a good question. Sorry but I do not have a definite answer at the moment. I will have to try it with Unity free.
I have not used image effect, lod, etc…No Unity Pro features. But not having a Unity free version installed and I can not confirm 100% at moment.
But I think so, work with Unity free.

I send the 1.3 version to asset store four day ago. We wait only Unity Asset Store Team.
And the 1.3.5 version (with realistic and dinamic sounds, camera angle how manage drops on screen… and a lot of new features) is ready!

So if there are no prerendered sprites, how can i change it to my needs so it does not look like every game that do use your nice asset?

Yes, there are sprites but there are not frames of an animation but a simply set of sprites to differentiate the drops on the screen.

Obviously you can change and modify to your liking.
Is also possible to use multiple sprites-set and changing it at runtime by calling a simple function.

Update 1.3 is out.

Nice job!

3 of major new features in LIQUIDUM v1.3.5

Sorry for misspellings :confused:

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Is this tech compatible with the Oculus Rift?

I would like to use this with UniStorm, an asset also from the asset store.
How can i use the rain from Unistorm to use your asset?

Great effect. Bought it today. Thanks.
I have a question: I would like to put the “camera effect” away from camera, on a plane. I have a sscene where I want it to appear on a glass (simple vertical plane). I have attached Liquidum-effect to a plane (instead of a camera), but the drops get positioned on a different depth of a Z axis, and my train distortion effect is gone. How can I achieve this task?
Thanks!

Yes. In the 1.4 Liquidum version you can disable rain effect without stop drops and trial effect and use the unistorm or other rain effect. After that you can manage DropsTrails and DropOnScreen effects (and all other Liquidum effect) depending on the amount of rainfall issued by unistorm.
Obviously you will need to write some scripts to get amount of unistorm rain and set amount of DropOnScreen, DropsTrails etc. I dont know unistorm code.

Some example:

//To stop Liquidum rain use:
Liquidum.LiquidumScript.RainEmit=false; //Stop Rain
//To set the number of Drops on screen (if you want cambine with other rain quantity emission)
L*iquidum.*LiquidumScript.DropsNumberLimit=10; //Set to 10 maximum number of drops on screen
//To set the number of Trial drops on screen (as for the drops on screen)
L*iquidum.*LiquidumScript.TrailsNumberLimit=10; //Set to 10 maximum number of trial drops on screen
//To clear all drops on screen:
*Liquidum.*LiquidumScript.ClearAllDropsImmediately=true;//Fade all the drops on screen

//To manage the static effect on screen:
_Liquidum.LiquidumScript.FadeInStaticNow=true;//Fade in the Static Effect
Liquidum._LiquidumScript.FadeOutStaticNow=true;//Dissolve the Static Effect

etc…

You can manage individually each effect or set all effects are affect by rain quantity and storm power.
For now drops on the screen are related to the amount of rain. In version 1.4 there is the possibility of making the drops independent from the rain. I’ve send version 1.3.5 from a week … Just waiting for the Unity asset store team.

The drops on the screen effect is made to be used on the camera and not on the objects (planes etc.)
I might add this feature to the next update but it would be very wasteful of resources. I will work to add this feature.
For the moment, on a mesh can be applied only cascada effect.

I’m not sure. I do not have a device Oclulus available to testing it :slight_smile: But I believe that there are no problems.

I’m working for 1.4 version:

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