List all materials in scene using texture with RGBA?

Hey, I was wondering if anyone could help me out?

I’m not a programmer but was wondering if anyone knew of a command or script that could show me what materials if any are using a texture with RGBA in my scene?

Thanks,

K

many image formats have alpha channel

using UnityEngine;
using UnityEditor;
using System.Collections;

public class FindRGBA : MonoBehaviour {
	[MenuItem ("Custom/Find All With Alpha")]
	public static void FindAll () {
		TextureFormat[] formats = new TextureFormat[] {
			TextureFormat.RGBA32,
			TextureFormat.ARGB32,
			TextureFormat.ARGB4444,
			TextureFormat.DXT5,
			TextureFormat.PVRTC_RGBA2,
			TextureFormat.PVRTC_RGBA4,
			TextureFormat.ATC_RGBA8,
			TextureFormat.BGRA32
		};
		Object[] renderes = GameObject.FindObjectsOfType(typeof(MeshRenderer));
		foreach (Object render in renderes) {
			MeshRenderer meshRenderer = render as MeshRenderer;
			foreach (Material material in meshRenderer.sharedMaterials) {
				Texture2D texture2D = material.mainTexture as Texture2D;
				foreach (TextureFormat format in formats) {
					if (texture2D.format == format) {
						Debug.Log("material=" + material.name + "&texture=" + texture2D.name + "&format=" + format.ToString());
						break;
					}
				}
			}
		}
		Debug.Log("Done.");
	}
}