List of all GameObjects in Scene at runtime?

Is there a method or way to access/iterate all GameObjects in a scene at runtime without knowing the names, etc.?

Thanks.

– Clint

foreach (GameObject go in Object.FindObjectsOfType(typeof(GameObject))) {
...
}

But bear in mind that FindObjectsOfType is a slow operation.

Thanks Talzor!

Regards,

– Clint