Hi all,
I was going to post this to my blog and mention @davidhelgason but then I thought I should really post it in the forum.
Anyhow, I’m getting past the basic scripting and know 99% of the editor at this stage, I’m not sure if I’m the only one but I have trouble focusing on any one topic within Unity, so I was wondering if you guys would like to make your own list of challenges (like a sort of paint-by-numbers) to help newbie coders.
What I mean by this is something like this:
- Make a cube move left and right using some keys on the keyboard
- making a ball (prefab) shoot out of first person controller (forwards) when you press space bar
- make a cube follow the mouse around the screen (in world space)
- you get the idea, onwards and upwards!
So something like this to get me (and others) off the ground. With the help of Unity Answers and the excellent scripting reference, I have been doing stuff with Physics.OverlapSphere and Instantiating prefabs, making them follow the mouse around the screen etc, making them stick to a ‘grid’ using Mathf.Round - but I’m not sure what to do next. I think I’m at the stage where I can probably lose the training wheels (I don’t need people to show me the exact code) - just a helpful nudge in the right direction. I’ll be honest here, I’m not the kind of person that reads entire tutorials I like to get the feel for something myself by glancing through stuff and then attempting it myself with a completely blank canvas (which is great when it works but I sometimes get ‘scripters block’)
I hope I’ve made myself clear and it doesn’t sound too silly - if anybody wants to post a list like the one above I’d really appreciate it. Maybe 10 or 20 challenges that you think will help us excel in game scripting. Thanks for reading.