List of Frequently Asked Beginners Questions?

Can we please have a list of Frequently Asked Beginners Questions to link to?

Greetz, Ky.

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get Stuff / 3rd Party

Getting started

Learn / Learn scripting

The overwhrelming long List of Tutorials and Places-to-get-Help

Learn Scripting

ScriptingBasics (sort by moste voted), Execution-Order and Language-Comparison
  • Built-in Functions that start everything else scary list of all possible Functions that can be used to set off anything else (see 'overridable Functions')
  • Custom Functions that return a value
  • Custom Functions with optional parameters (overloading)
  • Scary list of all possible build-in stuff

    words starting with small letter = variables

    words starting with capital letter = function

  • Terminology

    (what does this or that word mean *exactly*?)

    Types

    Operators

    Loops

    Basi-di-Basics

    Move an Object

    (Note: For Character-Movement see 'CharacterController' below)

    Rotate an Object

    Access / Reference

    Parenting

    enable/disable/delete

    trigger some event

    Unity3d-Editor

  • prevent changing values by accident while in play-mode
  • What are the special Folders doing?
  • Collapse all Folders
  • Hide/show Objects by Layer (like in 3dsmax)
  • UniScity

    MonoDevelop

    Creating the Application

    Note: Find some genre-specific topics at the end of this list!

    Managing the Application

  • Pause/Unpause on button
  • Pause for x seconds
  • Save/Load Character-Position
  • Save/Load User-Progress
  • Import

    • My object has weird see-through parts / Top 'layer' is gone
    • My object is PINK!! (Pink pixels mean there's something wrong with the shader)

    Materials

    Textures

  • Double-sided Plane
  • Modify Colors/Textures
  • Flat Background (no Skybox)
  • custom Skybox
  • moving Skybox
  • Fade in/out; fade skyboxes
  • Instantiate / Prefabs

    Interface

    GUI

  • don't let clicks pass through buttons (into the 3d world)
  • Do the same thing for each button additional to their normal function without having to write it into each if-button-clicked-statement? (e.g. add a click sound for all buttons)
  • Display-order of several elements (what's on top, what's below?)
  • Progress Bar
  • Circular Progress Bar
  • Speedometer
  • Rotate GUI-Textures
  • Move GUI-Textrues
  • SelectionMenue
  • DropDownMenue
  • GUI-Element anchored to object in 3d-space
  • Special Characters (Umlauts, accents, euro, dollar, yen...)
  • Non-GUI user-guidance

    Input

  • Toggle a variable-value when key pressed
  • Cycle through tools with single key/button
  • Rotate on MouseDrag
  • Drag&Drop (no rigidbody)
  • Drag&Drop (no rigidbody)
  • Drag&Drop with restricted axis (no rigidbody)
  • Drag&Drop with snap-to-position
  • Drag&Drop with restricted z-axis relative to camera
  • Pick up, carry around, drop
  • Math Stuff / Game Mechanics

  • boolean <-> integer
  • string <-> integer
  • Rotation, EulerAngles, Quaternions
  • More on Quaternions
  • get negative angles
  • Distance
  • All objects in range x
  • Area Damage
  • Bezier Curve1
  • Bezier Curve2
  • Ellipse
  • Physics

    Character Controller

  • Click-to-Move in JS
  • Click-to-Move in C#
  • stop something from falling through the Floor
  • CharacterController not colliding with each-other
  • CharacterController on top of each other
  • CharacterController slips off moving things
  • Special Moves

    FirstPersonController

    ThirdPersonController

    Artificial Intelligence (AI)

    Animation

    Terrain

    Sound

    Particles

    Lighting

    Shader

    Camera

    WebPlayer

    Debug & Polish

    Debugging

    Optimization

    Build

    Publishing, makin' da Moneys $$

    Genre-Specific

    Greetz, Ky.

    little note of Topics to cover [far from complete!]