List of ScriptableObjects not drawing correctly in inspector. 2022.3.12

We just upgrade to Unity 2022.3.12 and suddenly our lists of ScriptableObjects are just blank elements.
Arrays of ScriptableObjects work fine, and using a PropertyDrawer on the list also seems to draw correctly, but I was wondering if there are other known fixes to this.

We’d prefer to not have to go through our entire code base and manually fix this up, but also rolling back likely isn’t an option (at least not too far, for Xcode version support reasons)

[SerializeField] private List<ScriptableObject> listOfSOs;
[SerializeField, RenameArrayElements("Element")] private List<ScriptableObject> listOfSOsWithDrawer;
[SerializeField] private ScriptableObject[] arrayOfSOs;