Sure mate. I just want general idea.What i tried was encoding the texture to png and then adding it to the list and then serialize the list. but it gave a weird error(it dint work). then i read that using encodetopng gives you a byte array file. how do we make a list of byte array “file”.
but it creates a file, a png file at the path specified, What i was looking for to somehow get all the byte arrays in a list of bytearraysList<byte[]> Mylist= new List<byte[]>(); and then serialize the object containing the list