I’m currently in a pickle, and I think writing it out and getting some advice is what I need. I have a pretty specific question it seems, and I only am more discouraged when trying to find answers, so here it goes-
The goal of the script that I want to create is a list or array of gameobjects ( or strings) that I can then use to randomly decide which order they will activate and when. For example, the player has 3 tasks they need to complete, task 1, task 2, task 3. I want to randomly pick which order the tasks come in. This way the player is not doing the taks in the same order.
I haven’t worked with arrays or lists to know if I am able to do this. I was hoping for some general guidance on how to structure this. I don’t have any code specific to this, but I would appreciate any guidance.
My thoughts were that I would be able to store the tasks as strings or gameobjects and have the script select them and store the order in variables, then when I need to reshuffle the tasks, overwrite those variables. However, I’m not sure how to put that in practice.
Thanks!