using UnityEngine;
using System.Collections;
[System.Serializable]
public class pl
{ public string name; public int
hp,maxhp; public int attack; }
> using UnityEngine;
> using System.Collections;
> using System.Collections.Generic;
> public class player : MonoBehaviour {
> public pl[] pl; public List pll;
>
> void Update(){
>
> } void OnGUI(){
> if(GUILayout.Button("TIKLA")){
> pll.Add(pl[0]);
>
> } } }
**
Sorry for very bad english
When I add list same item.
When I change the name of the last item
Change is happening as I have all of the same item
I want to be independent of the items
**