I used list and array() in my script, to assign multiple objects to a variable.
But each time, I want to change the size of the list/array in the inspector, it doesn’t save my input.
Example: Size is 0. I change it to 5. Leave the field. It jumps back to 0.
In an older project, where it worked fine, there is this bug, too. Size is 8. I change it. Leave the field. It jumps back to 8.
Since it worked months ago in my older project, it must be a unity-bug, not a bug in my script.