listen for flash events

I have a project targeted to the Flash platform and I’m using an actionscript class that upon contacting a server dispatches an event. Is it possible to trigger a C# function when the event is dispatched?

Does C# have eventlistening and if so does it translate when exporting to flash from Unity?

Thanks… I solved it by making an instance of a class and starting a coroutine waiting for the data instead :slight_smile:

That is definitely possible, although I don’t remember exact logic/syntax. Try reading about Flash and SendMessage function in Unity.