Hi, i’m reading a book called Unity Game Development Essentials, and for interceptate input events it uses:
void Update () {
if(Input.GetButtonDown("Fire1")){
audio.PlayOneShot(throwSound);
}
}
But my question is: aint better to use a specific listener instead to perform “if” statement for every update?
Something like
void OnFire1Press(){
//some code
}
or else
void OnButtonPress ( Input btn)
{
if (btn=="Fire1")
{
//some code
}
}
does it exists?