Listening keypresses out of Update?

I have an Event Manager class with 1 function per event. Each event has two options triggered by a keypress. The event is being called from the Game Control class and I want to be able to trigger these choices by using keypress. However…since this is out of an Update function, the keypress do nothing.

Any hints or examples from someone who made something similar?

First question on the forum, thanks in advance!


Hmm, I’m not sure I’m understanding your scenario here, why would you not want your GetKeyDown methods in the Update() function? Update is called every frame, so using any other function or InvokeRepeating will most likely not work. I might be able to understand your situation a bit more if you give a code sample of your EventManager class and your GameControl class.