Hi, my call to Shader.WarmupAllShaders() is taking about 7s when I load my scene.
(xcode debug log output):
Shader warmup: 24 shaders 198 combinations 6.704s
The thing is, I don’t think there should be that many unique shaders in my scene. I’m thinking 6-7 at most, and none of them are multi_compiled. Can anyone think of how I can reduce the combinations and/or find out which shaders are being loaded so I can purge them myself?