I was doing some more experimenting and the “list of transform” doesn’t come up in a 2d project, but if I start a 3d project then I can find “list of transform”
I wanted to use 2d to make a game for Android, so I might have to find an alternate way to spawn objects in 2d…
Hum,
I just booted up a new 2d core project in unity 2022 and the List of Transforms was available.
Are you looking for a 2d verson of transform like Rect? The List of Rect Transforms is also available.
Perhaps you only need to regenerate the nodes via Project Settings?
I’ve been using Ubuntu as my OS, because it uses less system resources anyway I plugged the Windows SSD back in and loaded a 2d project and “list of transform” now shows up. So it’s a Linux compatibility issue with Unity…
You could also use AoTlist which accepts any type and is required for IL2CPP scripting backend to work properly. Regular generic lists work only on Mono scripting backend.