Lists of INSTANCES of ScriptableObject Assets In RUNTIME, Saving and loading those instances in List

@PraetorBlue , I’ve gone away and found what I think I was after. What I think I was asking was how to get a unique List of instances of ScriptableObject assets… (by the name of the asset rather than the name of the ScriptableObject type…)

Anyway, I found these two links the most on-point so I set them out below for anyone’s future reference:-

and

http://answers.unity.com/answers/1418849/view.html