Hi all,
I am really struggling with the concept pf server, host, client.
When a user inputs their name I want their name, as a string to be added to a list for the purposes of a scoreboard.
I’ve recently stumbled across SyncListStrings but cant figure out where i should keep the list, how to update it from each player or how to send the updated list contents to the clients.
Could someone please offer a logic / concept explanation?
For additional information: The network manager spawns the player prefab, which has the UI stuff to enter name. There is also a GameController object which exists in the world, who’s job is to spawn the quiz board via NetworkServer.Spawn. The quiz board has all the UI for the quiz which the players will see. Part of that is a scoreboard section - currently a Text object. I want the text object to print the contents of the list, which it does only for the Host. Not for server only and not for any client.
Please help