LIT CUBE - High number of triangles and vertices

Hello
I am doing some test rendering for voxels and the VFX graph outputs 10 times higher the number of triangles and vertices compared to a normal mesh rendering approach.

For 2749 cubes drawn with mesh renderer i get 32988 triangles

but with VFX for 2749 lit cubes i get around 297k triangles

This is from the stats window in game view.

Anyone know if i am doing something wrong or is this some problem with VFX?

Hello. Probably your capacity is set way too high.You can either:

  • Set the capacity to the actual max number (if known)
  • Enable indirect draw in your output (in the output inspector) if your number of alive particles can be way lower than your capacity count.
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