Hello
I am doing some test rendering for voxels and the VFX graph outputs 10 times higher the number of triangles and vertices compared to a normal mesh rendering approach.
For 2749 cubes drawn with mesh renderer i get 32988 triangles
but with VFX for 2749 lit cubes i get around 297k triangles
This is from the stats window in game view.
Anyone know if i am doing something wrong or is this some problem with VFX?