Anyone else seen this yet?
http://lithosphere.codeflow.org
Open source too!
It’d be interesting to try and create something like this for Unity based on the already excellent Terrain Toolkit. It of course wouldn’t be nearly as real time for generation of the terrain, but could still be useful.
Very cool, thanks for the link. I gave it a try and it seems to export a .farr file? Any idea what that is?
I haven’t gotten to try it yet, but from the site, I’m guessing thats the Float Array, which is probably just a raw dump of vert positions. You should also be able to export to DXF.
I gave it another spin. You need a full install of Python 2.6 for it to work. The height exports a .farr file which I have no idea how to use. The texture export crashed on me. The obj exports a Wavefront .OBJ file that I was able to open in Blender. Be forewarned, the export I tried had over 1,000,000 vertices. Looks real interesting and I like the UI. Unfortunately it looks like it hasn’t had any updates since its initial release in March and I don’t think it would be very easy to use this with Unity. But it’s open source, so if someone wanted to adapt this to something else, they could.
Ah, well too bad it’s a bit useless.
Can’t help but think about using the Terrain Toolkit API to do something similar in Unity though.