For me, C# is the easy part. I understand the syntax for the most part.
My question is, what should I start on? I’m creating a voxel game and would like to implement dedicated servers.
What should I use for that and how should I start?
Should I start with multiplayer implementation and persistent game path game saving, the move on to character customization and selection, then the world and game mechanics?
Mirror is what you’re looking for. Has excellent documentation, recommend reading it all, and then reconsidering where you’re going to be starting based on what you’ve come to learn through the amazing writing of @mischa2k