Little Guidance Please

For me, C# is the easy part. I understand the syntax for the most part.

My question is, what should I start on? I’m creating a voxel game and would like to implement dedicated servers.

What should I use for that and how should I start?

Should I start with multiplayer implementation and persistent game path game saving, the move on to character customization and selection, then the world and game mechanics?

Thank you in advance for any guidance.

Mirror is what you’re looking for. Has excellent documentation, recommend reading it all, and then reconsidering where you’re going to be starting based on what you’ve come to learn through the amazing writing of @mischa2k

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I’ll have to take a look at that! Thank you!

Thanks for the kind words!
Just to clarify, there’s a whole team who works on the code and the documentation, it wasn’t just me :slight_smile: