I want to make an RPG with World of Warcraft elements in it. When i say “elements” i mean the look, the characters, enemies, basically everything except that it’s not going to be an MMO but an offline RPG.
I’ve searched a lot and a lot of people have given me a lot of different answers which keep leading me in different directions and it confuses me.
I’ve read several questions similar to mine about which engine they should use and etc. Though the questions i have in mind has no answers. (They probably do but i didn’t manage to find any answers for it.)
So here we go.
I want to create an RPG (As i said in the beginning) which will be a lot like World of Warcraft except for the multiplayer. I’m wondering right now which software i should use and if they can do what i need to do.
I’ve come to a conclusion that i’ll use Zbrush Unity. (If they can do the things i’m about to ask.)
I want to know:
Can i create custom characters from scratch in Zbrush or Unity? (And can i export from one to the other?)
Can i create custom weapons?
Can i use any of these two to give my game some background music?
Do i need both of these or only one of them for this game?
Is Autodesk 3Ds Max or Maya necessary to make this game happen?
I also want to make a game like Dark Souls in the future, can Unity and/or Zbrush handle that?
Can i create custom Spells/Magic?
Unity or Unreal Engine? I know this is a Unity forum but try and be honest. If you think it’s Unity, explain!
I know RPG games are VERY complex and difficult to make (Almost impossible if you’re only 1 person) but still, i would like to get some experience.
I’m sorry for my english, hopefully you can understand me.
Zbrush is no good for making game ready models. Use it in conjunction with something like blender.
If you can code it.
What two? You need to make the music yourself.
You only need Unity for the game, if you want graphics made entirely of primitives. Other than that, you need a 3d app, something for image editing, a code editor if you don’t like MonoDevelop, and something to create music. This assumes you’re doing it all yourself.
No. There are free alternatives.
Unity can handle it fine. ZBrush isn’t a game engine.
If you can code it.
Personal preference. Unity has advantage of ease of use, UDK has graphics. Unity is free, UDK is royalty based.
Then start with something else. Pong. Or similar. I have been programming since I was 12- and that was quite while ago. And only now have I begun to even attempt an RPG. They take a lot more work than they look.
I think the salient points have been covered above. But if you are dead set to do an RPG, I don’t see why not. I’d suggest building things small and up though. Don’t go “build an RPG”. Start small. Not sure about 3D? Use simple geometry objects like cubes and spheres as your main character for a start.
Start by making your character move. Can it respond to your input, be it keyboard, mouse or gamepad?
Can you make a simple world filled with cubes and spheres, so that your character does not pass through it?
Next, make another cube, a NPC. Can you move your cube beside the cube, face it, press A (or whatever button) and get to speak to the NPC?
If you can succeed in small steps, they will form together to give you a complex result. Going down the “I want to do an RPG but yet you have no idea of the tools and toolset” is a surefire way to get frustrated.
Can i create custom characters from scratch in Zbrush or Unity? (And can i export from one to the other?) In Zbrush, yes. And you can export from Zbrush to Unity.
Can i create custom weapons? Yes…
Can i use any of these two to give my game some background music? You cannot create background music in Zbrush or Unity. However there is lots of great background music on the Unity Asset Store.
Do i need both of these or only one of them for this game? You do not need both Zbrush and Unity to create that game.
Is Autodesk 3Ds Max or Maya necessary to make this game happen? No, you could use Blender, or get models on Turbosquid or the Asset Store.
I also want to make a game like Dark Souls in the future, can Unity and/or Zbrush handle that? I’ve never actually heard of Dark Souls…
Can i create custom Spells/Magic? Yep
Unity or Unreal Engine? I know this is a Unity forum but try and be honest. If you think it’s Unity, explain! If you need super duper awesome graphics, with a lot of hassle and little community support, use UDK. If you can settle for just “awesome graphics”, use Unity. I’ve used UDK before, it’s very unintuitive, hard to master. But it does have some benefits, great graphics being one of them. Also some people love Kismet but there are things like that for Unity as well, like uScript and PlayMaker.
I know RPG games are VERY complex and difficult to make (Almost impossible if you’re only 1 person) but still, i would like to get some experience. What, some experience in failing? Sorry, but it’s not almost impossible to make a huge RPG game if your one person, it is impossible.