IDEA: It’s gonna be like a Stars Wars ‘Lost World’, where you play as a protagonist Jedi, wandering through a forest met by Storm Troopers and prehistoric creatures, from another age.
Thanks guys, as I await ma RTX 2080ti just wondering where to go with this. Not keen on modelling Rey from scratch, so prolly just use a placeholder. Luckily they got the unreal dude on sketch fab all rigged, so would just have to give him a lightsaber and animate, unity fps character ain’t my cup-a-tea.
Time to get serious with some run animations next, best add the light saber to avoid duplicate animations. Or I just parent light saber to hand?
Then idle, jump and combat. Then straight to prototyping levels.
Just found a quad remesher for blender, looks decent should come in useful.
Nope, almost all auto retopo tools are completely useless from my experience. Back to square one.
Right just looked at what the workflow would be to get the dinosaur into a working prototype for unity engine and it’s gonna be a pain. Either rethink if I wanna put in that work or scrap it…
I’m gonna have to use this:
The F2 addon is IMO the best.
Not much progress, but managed to get run walk and idle animations work on side view. Very happy with the graphics quality RN.
P.S Desktop needs tidying up.
So I recently signed up to unreal so I could try out quixel. The good news is you don’t actually need unreal engine installed to log onto the website and download all the assets. However, you are explicitly NOT allowed to use these in anything other than unreal engine.
My honest thoughts, I’m a bit underwhelmed. You have loads of textures but each take up at least 300MB and about 1min to download. Is it worth it? Honestly, I don’t know what the hype is about.
Anyway, here is a quick test with Quixel and grasswald. It looks nice but that’s about it. Is it a game? No.
I’m going to do one more graphics test with GPU VFX, then that’s it, I swear, no more graphicstest. And absolutely NOOOOOOO light mapping tests. I got caught up in that trap ages ago and swore never to go down that route again.
Why I use probuilder?
Simple, you create unit blocks so you know your run jump speeds work properly. I don’t use any fancy shapes or visuals. Real time lighting, 0 post effects - no distractions. If you can make a cube fun to play you got a game, then you can worry about swapping out the primitives for better models + PBR textures etc.