Little noob game 1

Hey guys,

Just working on a game for my sister’s bf for xmas, it’s gonna be like Star wars, but a bit simpler.

Just gonna put together some quick concept art then decide how to proceed, this is for when I get my RTX 2080Ti card.

This is a placeholder thread.

Great site for concept art → click

Original Concept Art

Lost world

IDEA: It’s gonna be like a Stars Wars ‘Lost World’, where you play as a protagonist Jedi, wandering through a forest met by Storm Troopers and prehistoric creatures, from another age.

To do
-Prototype level (no textures just grid uv)
-Prototype character and light saber actions
-Prototype dinosaur - low poly rig untextures
-Prototype scripting programming
-Add textures (pbr)
-VFX with shader graph (check out brackeys tutorial)
-RTX goodness - specular, reflections, emissions, fog, SSS ->Not priority but heh

TLDR; Don’t fooking focus on graphics! Focus on mechanics!
__**https://www.youtube.com/watch?v=UvCri1tqIxQ

TIL adding dinosaurs makes things simpler

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https://www.artstation.com/robertfabiani5

Dunno if you looking to spend money, but if so maybe this is your guy ^

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Thanks guys, as I await ma RTX 2080ti just wondering where to go with this. Not keen on modelling Rey from scratch, so prolly just use a placeholder. Luckily they got the unreal dude on sketch fab all rigged, so would just have to give him a lightsaber and animate, unity fps character ain’t my cup-a-tea.

Click me

Got the ST just need to rig and retopo.

Now wondering what to do for the scenery, I gots me grasswald from blender, but there was a nice asset on Unity Asset stores. click me

Also might need azure sky but will hold off till I do some RTX testing. Then I need to think of a music score and such.

Also would like to play around with VFX + DOTS and push unity to the absolute limits. Let’s see.

This is gunna be the base for the context / intro menu, still need to work on the GUI and health screen.

sketchfab - >

Thought this was useful for terrain tips

Controls - FYI rtx 2080ti hath arrived :smile:

Fooling around with grasswald

Rig test, next anima-shuns :smile:

-Walk cycle
-Run cycle
-Jump
-Light saber attack!

todo

shizzle I likes the look of.

walk cycle

5295753--531642--hey.gif

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More fooling around.

Time to get serious with some run animations next, best add the light saber to avoid duplicate animations. Or I just parent light saber to hand?
Then idle, jump and combat. Then straight to prototyping levels.

Just found a quad remesher for blender, looks decent should come in useful.

Nope, almost all auto retopo tools are completely useless from my experience. Back to square one.

And freepbr OC

In conjunction with armor paint.

Idle animation

5296749--531816--ff.gif

run test

5299950--532275--gg.gif

using this [thanks seb]

And for the dinosaur, shizzle I would like to replicate.

TBC…

Added light saber

NB. to self stop pissing around with graphics.

Right just looked at what the workflow would be to get the dinosaur into a working prototype for unity engine and it’s gonna be a pain. Either rethink if I wanna put in that work or scrap it…

I’m gonna have to use this:
The F2 addon is IMO the best.

next to follow

https://github.com/keijiro/Smrvfx

I also found this which might be good for @Ryiah and @Murgilod

^Will attempt this later after i get gameplay/mechanics nailed

Not much progress, but managed to get run walk and idle animations work on side view. Very happy with the graphics quality RN.
P.S Desktop needs tidying up.

I wanna integrated a camera orbit script.

And get started on prototyping gameplay with probuilder.

Quixel?

So I recently signed up to unreal so I could try out quixel. The good news is you don’t actually need unreal engine installed to log onto the website and download all the assets. However, you are explicitly NOT allowed to use these in anything other than unreal engine.

My honest thoughts, I’m a bit underwhelmed. You have loads of textures but each take up at least 300MB and about 1min to download. Is it worth it? Honestly, I don’t know what the hype is about.

Anyway, here is a quick test with Quixel and grasswald. It looks nice but that’s about it. Is it a game? No.

I’m going to do one more graphics test with GPU VFX, then that’s it, I swear, no more graphics test. And absolutely NOOOOOOO light mapping tests. I got caught up in that trap ages ago and swore never to go down that route again.

Prototyping phase.

Why I use probuilder?
Simple, you create unit blocks so you know your run jump speeds work properly. I don’t use any fancy shapes or visuals. Real time lighting, 0 post effects - no distractions. If you can make a cube fun to play you got a game, then you can worry about swapping out the primitives for better models + PBR textures etc.