Live Capture winbtn_mac_max and winbtn_mac_close error

I am getting these errors with Live Capture 3.0.0 and Unity 2023.1.0b13. Anyone else seeing them?

Unable to load the icon: 'winbtn_mac_max'.
Note that either full project path should be used (with extension) or just the icon name if the icon is located in the following location: 'Assets/Editor Default Resources/Icons/' (without extension, since png is assumed)
UnityEditor.EditorGUIUtility:TrIconContent (string,string)
Unity.LiveCapture.Editor.TakeRecorderEditor/Contents:.cctor () (at ./Library/PackageCache/com.unity.live-capture@3.0.0/Editor/Core/TakeRecorderEditor.cs:36)
Unity.LiveCapture.Editor.TakeRecorderEditor:OnInspectorGUI () (at ./Library/PackageCache/com.unity.live-capture@3.0.0/Editor/Core/TakeRecorderEditor.cs:236)
UnityEditor.InspectorWindow:RedrawFromNative ()
Unable to load the icon: 'winbtn_mac_close'.
Note that either full project path should be used (with extension) or just the icon name if the icon is located in the following location: 'Assets/Editor Default Resources/Icons/' (without extension, since png is assumed)
UnityEditor.EditorGUIUtility:TrIconContent (string,string)
Unity.LiveCapture.Editor.TakeRecorderEditor/Contents:.cctor () (at ./Library/PackageCache/com.unity.live-capture@3.0.0/Editor/Core/TakeRecorderEditor.cs:37)
Unity.LiveCapture.Editor.TakeRecorderEditor:OnInspectorGUI () (at ./Library/PackageCache/com.unity.live-capture@3.0.0/Editor/Core/TakeRecorderEditor.cs:236)
UnityEditor.InspectorWindow:RedrawFromNative ()

Hi, we are preparing a fix for this one.

Thanks for posting!

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Hi!

Any workaround for this if we have custom PropertyDrawers or Editors trying to load these icons? Like a list of working icon names somewhere, so I could pick another icon and fix all PropertyDrawers and Editors with a placeholder or something?

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