Live on Google Play - Jumping Electron - done Unity

Hello,

We just launched Jumping Electron for Android - live on Google Play.
It’s addictive, it’s fun… it’s crazy… and it’s free… mium … no really . you can play all 40 levels for free…

It is a diffrent beast - we went with 3D graphics however casual approach - so we are in the middle betwen Cute 2D Games and Hardcore Realistic 3D AAA Games.
However it is addictive …

Would really appreciate your feedback - I am sure we can fix a few things here and there - especially for the next 2 Chapters.

We are cleaning up the menus a little for now… FPS is around 17 on HTC Desire (low end) and goes up to 35-40 FPS on Galazy S. Tegra’s are of course even faster.
Any feedback appreciated - no matter if you are a developer or a casual or hardcore gamer.
Could be 2-3 words nothing fancy :-). Will keep you posted I hope it is the right board for this stuff.

Google Play (Android Market)
“Normal” version:
https://play.google.com/store/apps/details?id=com.Finmouse.JumpingElectron

“HD” version - Tegra 2 devices:
https://play.google.com/store/apps/details?id=com.Finmouse.JumpingElectronHD

Website: http://www.jumpingelectron.com
Facebook: Redirecting...

Thank you,
Andrei K.
Finmouse.com

Looks good but can you tell me why it needs retrieve running apps and discover known accounts permission.

Thanks

Hi SoftWizz and thank you for the comment:

  1. First one is Mobclix:
    </uses-
    permission>

Used to prevent advertisements from being retrieved when an application is in the background by checking to see if the application’s task is active when an advertisement is requested. This is a workaround for the lack of global notifications about the active state of Android applications (iPhone has UIApplicationDidEnterBackgroundNotification, UIApplicationWillEnterForegroundNotification, etc.). The other way to get the active state of an application requires hooking into every Activity. Suggestions for alternate methods not requiring this permission are welcome on our general support forum (http://support.mobclix.com/forums/65896-tips-tricks).

  1. Second one is Openfeint:
    To allow OpenFeint to retrieve the logged-in user’s email address from Phone SDK version 5 or above so that the user does not have to type the email address in when creating an account, add the following to the AndroidManifest.xml:

I think OpenFeint could be optional if the user enters his/her email manually. Do you happen to know which one is the common practice?

Saw a few openfeint games with this permission however don’t know how widespread the permission is.

Thank you,
Andrei K.

Looks fun.

I just downloaded and played. Your game is impressive.

How long did it take u to create from beginning to end ?

Looks good, based on trailer and screen shots, but honestly please change the logo or ask me and I’ll make you a better one*.

*Well something more like this:

Played it on Samsung Galaxy Ace 2 and runs as smooth as silk.

Good game with simple controls and strangely addictive.

I like it a lot. Good luck with it.